Post by sicora on Apr 16, 2013 19:12:17 GMT -5
This is a copy/paste from the old Brood forums. Ignore the word run (the command is disabled) when you see run just go all in that direction.
Level 10-15: The Pyramid in the Eastern Desert, center north of the desert.
Some mobs flamestrike, so be careful.
Level 10-15: Drazukville. Cityguards, Mages, Dwarf adventurers are great exp at the lower levels and are always plentiful.
Level 15-25: Floating among the clouds. First and only UP on the path
to jungles. Need a fly. Mobs like to blind. Recommend having dragonskin and demonskin up.
Level 25-35: Jungles/Hunting Ground. Clear both zones, great for group exp. Avoid Boars and Jaguars, they hurt, bad.
Level 30-40: Camp Raid. Eastern Continent. Good group exp. At the very end of the Woodland route which is out of the southwest gate of Bazabel.
level 35-45: Fang Temple. End of Green Path through the Thicket. Improved invis is a must. Watch the leaders, don't area spell cause they can do damage.
Level 40-50: Giants. Follow path up through Ironkores. Have improved invis and shockshield up. Storm Giants aggro, good group exp. Lots of them.
Level 40-50: Ihra-Desh. Middle of Silver Path, southeast gate of Bazabel. Soldiers and Hero's aggro. Good group exp. Library is a safe room.
Level 40-50. Last Stand. Eastside of Beach. No Recall. Improved invis is a must. Great group exp. Zone repops every 5 minutes. Do not go beyond the door that General Thadius guards unless you want to die.
Area Directions
Bazabel,(Make sure fly and invis)
Run south, run west, run south, run east, run south, run e, north, east
south.(should be at Wandering the Mists)
then West, south, east, all south, east, all south, follow trail southish, it
will turn and start taking you east, follow east untill at A Huge Bay, go south
once, run east, south twice, run east, then follow The Opium road as far south
as possible untill you make it to the gate guards, Welcome to Bazabel.
Between blaes of grass.
Run south 12 rooms and head west, then go 2west, 2sout, 3west, 3south, 2west.
Welcome to Blades of Grass. (Carefull, the bumble bee's are aggressive.)
Talon Desert.
Run south, run west, 9 south, 1 east. Welcome to Talon Desert, Be carful when
wandering here, many of the mobs are aggressive and this zone leads to a few
other dangerous zone for the lower levels, especialy the Flyer caves.
Beach
run south, run west, run south, run east, run south 20.
Drazukville Soldiers, Zanza.
Run south, run west, run south, run east, run south 20, run east, north.
Soldiers are great exp for a group of level 40+ players, Stear clear from
attacking general Thadius, but if you wish to enter teh deadly zone of Zanza, he
holds the key to the gate just north of him.
Chicken Shack!
Run south, run west, run south, run east, run south 20, run west 10, north,
north, west, north, north, east, north, east. Then kill the fox and get the
"wire cutters"(key) from his corpse, unlock south, and enter. BEWARE: the
chickens do assist each other in battle and can be dealy if your not exstremly
carful in your lower levels. This is a great zone for collecting gold and
randoming. Once in zone, the exit is east, 3 south, west, then open west. Stay
away from the door to the east of the zone, it leads to the Chicken Plucking
machine and is certain death.
Jelly Fish Heaven (My Favorit)
Make sure your invis and fly.
Run south, run west, run south, run east, run south, 3 north, run west, north,
up. The Cartalage key is on a random jellyfish in the zone and opens the gate at
the very top, just above the king Jellyfish is the beach. No mobs are aggressive
in this zone, but they do poison when attacked.
Spider Forest.
Run west, run north, run east, north, east, east, up. This is spider forest, the
begining of the zone is somewhat safe. But Beware, towards the top there is one
room with a "wolf Spider" He is the only aggressive in the zone and can be very
dangerous in lower levels.
Kobold mines.
Run east, run north, up, north, north, up, up, north.
Great low level zone. Nothing to dangerous here.
Orc Caverns.
Run east, run north, south, south, east, east, east, south.
Some of the mobs in this zone can get rough, it isnt a great exp zone, nor is it
good for randoms, but its popular for Jeoy's quests. Majority of room names are
"Glittering Caverns". Orc warriors, Orc Guards, and Elite Orc guards do assist
other mobs when attack, carful.
Giants.
Run east, run north, south, south, run east, run north, east, east, east, east,
north.
Great exp zone for level 35+ for decent size groups.
The only aggressive mobs int this zone are Hill Giants, and Storm giants, hill
giants arnt bad, buit the storm giants can be deadly, be carful for they wander
throughout the entire zone.
Tydruyglup, aka Drow Caverns.
Run east, run north, south south, run east, run north, run east, run south, run
east, run north, run east, run south, run east, run north, run east, run south,
run east, run north. I havent found any aggressive mobs here, but the mobs very
from level extremes, ranging from very small, to VERY BIG, on same name mob, So
be carful and con everything before you attack.
Golems.
Run west, run south, east, south, east east, south, east, east, east, run north,
run east, run north, east, east, east, east, up(hidden exit), east, down. The
only real dangerous mobs are the Surly Trolls, and the master golem maker. Good
zone for mid level groups and avarage gold.
Celestial Plains. WARNING- Very High level zone,and Ogres.
run west, run north, walk east and take first north exit, follow path north
untill you enter the bog, run east, north, north north, east,, east, east, east,
east, south. (entering Ogres) the deadly spiders are deadly! Stay away from here
in low levels. Follow path south of ogres and take first up exit. Welcome to
Celestial Plains.
Haunted Church, Frost giants, and elders
Run north, run east, run north, run east, run north, run east, run north, west,
north, north, open gate to the north, north. This is the haunted church grounds.
Open north from here to enter the church, go all north, and open west, kill
ghost priest in west room, he hold the first key to the altar(located down) 1
room east. Follow path down to bottom of church, and the gate to the entrence of
the entrewnce of Elders is guarded by a large group of Ghoul Knights...
Frost giants- from entrence to church grounds- run east, north, north, north,
east, east, east, north, north, east, east, down, south, south, south, up,
south, south, south, up. This zone is dangerous!, There are a few Aggressive
frost giants and polar bears, most are high level mobs. Also the home of Taz the
Slasher...
Coral Reef.
Make sure your invis, fly, and aqua breath.
run south, run west, run south, run east, run south 26, down, down, east, east,
east, east, south, east, east. Coral reef, not a dangerous zone, only if you
happen to run into the great white on the way... or your aqua breath fails you.
Enjoy!
Sea-Elf Kingdom.
Make sure your invis, fly, and aqua breath.
Run south, run west, run south, run east, run south 26. down, down, south,
south, down, down, south, follow path, I dont think there are any aggressive
mobs within this zone, but beware, there are many high level mobs.
Ocean.
Make sure your fly, invis, and aqua breath.
Run south, run west, run south, run east, run south 22.
Keep invis UP! The HUGE aggressive sea monsters can see you then!
Sea-dragon path.
VERY DANGEROUS, the Sea dragon is HUGE and aggressive, and he likes to blast
you.... and he sees invis's of all kinds.
Run south, run west, run south, run east, run south 26, down, down, run west,
south, south, down, entering the Cold Underwater trench. follow path hes at the
bottom..
Level 10-15: The Pyramid in the Eastern Desert, center north of the desert.
Some mobs flamestrike, so be careful.
Level 10-15: Drazukville. Cityguards, Mages, Dwarf adventurers are great exp at the lower levels and are always plentiful.
Level 15-25: Floating among the clouds. First and only UP on the path
to jungles. Need a fly. Mobs like to blind. Recommend having dragonskin and demonskin up.
Level 25-35: Jungles/Hunting Ground. Clear both zones, great for group exp. Avoid Boars and Jaguars, they hurt, bad.
Level 30-40: Camp Raid. Eastern Continent. Good group exp. At the very end of the Woodland route which is out of the southwest gate of Bazabel.
level 35-45: Fang Temple. End of Green Path through the Thicket. Improved invis is a must. Watch the leaders, don't area spell cause they can do damage.
Level 40-50: Giants. Follow path up through Ironkores. Have improved invis and shockshield up. Storm Giants aggro, good group exp. Lots of them.
Level 40-50: Ihra-Desh. Middle of Silver Path, southeast gate of Bazabel. Soldiers and Hero's aggro. Good group exp. Library is a safe room.
Level 40-50. Last Stand. Eastside of Beach. No Recall. Improved invis is a must. Great group exp. Zone repops every 5 minutes. Do not go beyond the door that General Thadius guards unless you want to die.
Area Directions
Bazabel,(Make sure fly and invis)
Run south, run west, run south, run east, run south, run e, north, east
south.(should be at Wandering the Mists)
then West, south, east, all south, east, all south, follow trail southish, it
will turn and start taking you east, follow east untill at A Huge Bay, go south
once, run east, south twice, run east, then follow The Opium road as far south
as possible untill you make it to the gate guards, Welcome to Bazabel.
Between blaes of grass.
Run south 12 rooms and head west, then go 2west, 2sout, 3west, 3south, 2west.
Welcome to Blades of Grass. (Carefull, the bumble bee's are aggressive.)
Talon Desert.
Run south, run west, 9 south, 1 east. Welcome to Talon Desert, Be carful when
wandering here, many of the mobs are aggressive and this zone leads to a few
other dangerous zone for the lower levels, especialy the Flyer caves.
Beach
run south, run west, run south, run east, run south 20.
Drazukville Soldiers, Zanza.
Run south, run west, run south, run east, run south 20, run east, north.
Soldiers are great exp for a group of level 40+ players, Stear clear from
attacking general Thadius, but if you wish to enter teh deadly zone of Zanza, he
holds the key to the gate just north of him.
Chicken Shack!
Run south, run west, run south, run east, run south 20, run west 10, north,
north, west, north, north, east, north, east. Then kill the fox and get the
"wire cutters"(key) from his corpse, unlock south, and enter. BEWARE: the
chickens do assist each other in battle and can be dealy if your not exstremly
carful in your lower levels. This is a great zone for collecting gold and
randoming. Once in zone, the exit is east, 3 south, west, then open west. Stay
away from the door to the east of the zone, it leads to the Chicken Plucking
machine and is certain death.
Jelly Fish Heaven (My Favorit)
Make sure your invis and fly.
Run south, run west, run south, run east, run south, 3 north, run west, north,
up. The Cartalage key is on a random jellyfish in the zone and opens the gate at
the very top, just above the king Jellyfish is the beach. No mobs are aggressive
in this zone, but they do poison when attacked.
Spider Forest.
Run west, run north, run east, north, east, east, up. This is spider forest, the
begining of the zone is somewhat safe. But Beware, towards the top there is one
room with a "wolf Spider" He is the only aggressive in the zone and can be very
dangerous in lower levels.
Kobold mines.
Run east, run north, up, north, north, up, up, north.
Great low level zone. Nothing to dangerous here.
Orc Caverns.
Run east, run north, south, south, east, east, east, south.
Some of the mobs in this zone can get rough, it isnt a great exp zone, nor is it
good for randoms, but its popular for Jeoy's quests. Majority of room names are
"Glittering Caverns". Orc warriors, Orc Guards, and Elite Orc guards do assist
other mobs when attack, carful.
Giants.
Run east, run north, south, south, run east, run north, east, east, east, east,
north.
Great exp zone for level 35+ for decent size groups.
The only aggressive mobs int this zone are Hill Giants, and Storm giants, hill
giants arnt bad, buit the storm giants can be deadly, be carful for they wander
throughout the entire zone.
Tydruyglup, aka Drow Caverns.
Run east, run north, south south, run east, run north, run east, run south, run
east, run north, run east, run south, run east, run north, run east, run south,
run east, run north. I havent found any aggressive mobs here, but the mobs very
from level extremes, ranging from very small, to VERY BIG, on same name mob, So
be carful and con everything before you attack.
Golems.
Run west, run south, east, south, east east, south, east, east, east, run north,
run east, run north, east, east, east, east, up(hidden exit), east, down. The
only real dangerous mobs are the Surly Trolls, and the master golem maker. Good
zone for mid level groups and avarage gold.
Celestial Plains. WARNING- Very High level zone,and Ogres.
run west, run north, walk east and take first north exit, follow path north
untill you enter the bog, run east, north, north north, east,, east, east, east,
east, south. (entering Ogres) the deadly spiders are deadly! Stay away from here
in low levels. Follow path south of ogres and take first up exit. Welcome to
Celestial Plains.
Haunted Church, Frost giants, and elders
Run north, run east, run north, run east, run north, run east, run north, west,
north, north, open gate to the north, north. This is the haunted church grounds.
Open north from here to enter the church, go all north, and open west, kill
ghost priest in west room, he hold the first key to the altar(located down) 1
room east. Follow path down to bottom of church, and the gate to the entrence of
the entrewnce of Elders is guarded by a large group of Ghoul Knights...
Frost giants- from entrence to church grounds- run east, north, north, north,
east, east, east, north, north, east, east, down, south, south, south, up,
south, south, south, up. This zone is dangerous!, There are a few Aggressive
frost giants and polar bears, most are high level mobs. Also the home of Taz the
Slasher...
Coral Reef.
Make sure your invis, fly, and aqua breath.
run south, run west, run south, run east, run south 26, down, down, east, east,
east, east, south, east, east. Coral reef, not a dangerous zone, only if you
happen to run into the great white on the way... or your aqua breath fails you.
Enjoy!
Sea-Elf Kingdom.
Make sure your invis, fly, and aqua breath.
Run south, run west, run south, run east, run south 26. down, down, south,
south, down, down, south, follow path, I dont think there are any aggressive
mobs within this zone, but beware, there are many high level mobs.
Ocean.
Make sure your fly, invis, and aqua breath.
Run south, run west, run south, run east, run south 22.
Keep invis UP! The HUGE aggressive sea monsters can see you then!
Sea-dragon path.
VERY DANGEROUS, the Sea dragon is HUGE and aggressive, and he likes to blast
you.... and he sees invis's of all kinds.
Run south, run west, run south, run east, run south 26, down, down, run west,
south, south, down, entering the Cold Underwater trench. follow path hes at the
bottom..